trait
GameScene
extends LoopScene
Abstract Value Members
-
def
update
: Option[Scene]
Concrete Value Members
-
def
!=
(arg0: AnyRef): Boolean
-
def
!=
(arg0: Any): Boolean
-
def
##
(): Int
-
def
==
(arg0: AnyRef): Boolean
-
def
==
(arg0: Any): Boolean
-
-
def
apply
(): Unit
-
def
asInstanceOf
[T0]
: T0
-
val
clearColour
: (Float, Float, Float, Float)
-
def
clone
(): AnyRef
-
def
draw
[A]
(that: A, position: (Float, Float), rgb: (Float, Float, Float), rotation: Float, offset: (Float, Float))(implicit renderer: Renderer[A]): Unit
-
def
eq
(arg0: AnyRef): Boolean
-
def
equals
(arg0: Any): Boolean
-
def
finalize
(): Unit
-
def
getClass
(): java.lang.Class[_]
-
def
hashCode
(): Int
-
def
isInstanceOf
[T0]
: Boolean
-
def
ne
(arg0: AnyRef): Boolean
-
def
notify
(): Unit
-
def
notifyAll
(): Unit
-
def
synchronized
[T0]
(arg0: ⇒ T0): T0
-
def
toString
(): String
-
def
wait
(): Unit
-
def
wait
(arg0: Long, arg1: Int): Unit
-
def
wait
(arg0: Long): Unit
Inherited from Mutable
Inherited from () ⇒ Unit
Inherited from AnyRef
Inherited from Any
This is the base class for any non-empty scene, any real game scene. You just override update to get a nice custom scene.