nicol

GameScene

trait GameScene extends LoopScene

This is the base class for any non-empty scene, any real game scene. You just override update to get a nice custom scene.

Linear Supertypes
LoopScene, Scene, Mutable, () ⇒ Unit, AnyRef, Any
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Inherited
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  1. GameScene
  2. LoopScene
  3. Scene
  4. Mutable
  5. Function0
  6. AnyRef
  7. Any
Visibility
  1. Public
  2. All

Abstract Value Members

  1. def update : Option[Scene]

    Attributes
    abstract
    Definition Classes
    LoopScene

Concrete Value Members

  1. def != (arg0: AnyRef): Boolean

    Attributes
    final
    Definition Classes
    AnyRef
  2. def != (arg0: Any): Boolean

    Attributes
    final
    Definition Classes
    Any
  3. def ## (): Int

    Attributes
    final
    Definition Classes
    AnyRef → Any
  4. def == (arg0: AnyRef): Boolean

    Attributes
    final
    Definition Classes
    AnyRef
  5. def == (arg0: Any): Boolean

    Attributes
    final
    Definition Classes
    Any
  6. def >> (that: Scene): Scene

    Definition Classes
    Scene
  7. def apply (): Unit

    Definition Classes
    LoopScene → Function0
  8. def asInstanceOf [T0] : T0

    Attributes
    final
    Definition Classes
    Any
  9. val clearColour : (Float, Float, Float, Float)

    Definition Classes
    LoopScene
  10. def clone (): AnyRef

    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  11. def draw [A] (that: A, position: (Float, Float), rgb: (Float, Float, Float), rotation: Float, offset: (Float, Float))(implicit renderer: Renderer[A]): Unit

  12. def eq (arg0: AnyRef): Boolean

    Attributes
    final
    Definition Classes
    AnyRef
  13. def equals (arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  14. def finalize (): Unit

    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  15. def getClass (): java.lang.Class[_]

    Attributes
    final
    Definition Classes
    AnyRef
  16. def hashCode (): Int

    Definition Classes
    AnyRef → Any
  17. def isInstanceOf [T0] : Boolean

    Attributes
    final
    Definition Classes
    Any
  18. def ne (arg0: AnyRef): Boolean

    Attributes
    final
    Definition Classes
    AnyRef
  19. def notify (): Unit

    Attributes
    final
    Definition Classes
    AnyRef
  20. def notifyAll (): Unit

    Attributes
    final
    Definition Classes
    AnyRef
  21. def synchronized [T0] (arg0: ⇒ T0): T0

    Attributes
    final
    Definition Classes
    AnyRef
  22. def toString (): String

    Definition Classes
    Function0 → AnyRef → Any
  23. def wait (): Unit

    Attributes
    final
    Definition Classes
    AnyRef
    Annotations
    @throws()
  24. def wait (arg0: Long, arg1: Int): Unit

    Attributes
    final
    Definition Classes
    AnyRef
    Annotations
    @throws()
  25. def wait (arg0: Long): Unit

    Attributes
    final
    Definition Classes
    AnyRef
    Annotations
    @throws()

Inherited from LoopScene

Inherited from Scene

Inherited from Mutable

Inherited from () ⇒ Unit

Inherited from AnyRef

Inherited from Any